I wasn't entirely sure where this "Nerdy Observations"-blog was going to go, since I, after initially having analyzed two animation movies, actually felt like analyzing indiviual artists' styles, but wasn't sure if it would fit. Now I've decided that whatever artist, movie, game or related really peaks my interest, can turn into a blog post. This time I wanted to dig into my absolute top-inspiration the last year, Cory Loftis, Visual Development Artist at Disney, formerly Carbine Studios making Wildstar. For a long time I've admired his works a lot - doing lots of copy sketches and trying to analyze the shapes and look of his things, in hope of absorbing a bit of it into my own style (which I think it definitely has). For this analysis I wanted to dig into the characteristics that his style have, both the major ones, but also the small tiny details. The big thing for me personally has been to really explore shape language in a more playful "daring" way - using straight->curves much more.
Also check out an interview with him if you're interested in that sort of thing
I hope you enjoy!